![]() ![]() Out of the Starfleet admirals that 2J Studios could have chosen from, they went with two who died in season one of The Next Generation, and a guy who was in one episode of Voyager when Species 8472 were training to infiltrate Starfleet Academy. The phasers and disruptors have generic sound effects, the voice acting is done by voice actors not even trying to mimic the named characters, and there are three admirals for each species whose profile photo is a poorly chosen still from the show. That’s because Star Trek: Conquest doesn’t feature any sounds from Star Trek. So it’s not a great game, but why mention the license? Well you may have noticed I said “lasers” earlier. So rather than having the boring turn-based stuff that is visually unimpressive, you get a tailored challenge that you can make boring or too difficult. Skirmishes are just that second “control the ships” option, but you get to choose who you’re fighting as, which enemy you’re fighting, and how many ships you both get. The controls are simple and easy to use, but it’s a good bit of fun. Your fleet arrives in the system and you’re given a paragraph of Star Trek lore about it, then you control a ship (and can swap between them) as they fly around the area destroying the enemy in an isometric view. The second one is much more interesting, and honestly the one highlight of this waste of a license. ![]() This is done in your choice of two ways: automated fight where you just watch the numbers go down and some lasers, or actually do it yourself. Upon arrival in a new system you’ll have to fight off the enemy that is there, which is usually Xindi or Ferengi. Build mining facilities, starports, whathaveyou, to support your fleets going forwards, and you can build more things in each system you take over. There are three ship types per species, so you can choose from smaller but weaker craft, mid-ranged ships, and big cruisers. Taking opposite sides of the map, you have to build up to three fleets worth of ships and take them system-by-system to defeat the enemy. So it’s “campaign” in the military sense, not the story mode sense. Campaign Mode has you pick the species you want to represent (Human, Cardassian, Dominion, Klingon, Breen, or Romulan), how many enemy species you want to fight, and which species they are. You have the option of Campaign Mode or Skirmishes. Not as in “it’s vague or bad”, there just isn't a story mode. This isn’t the collectible card game from 2000 Star Trek: ConQuest Online, no, so don’t think I’ve gotten mixed up somewhere. They had two clear wins from Activision to copy, and chose to just throw absolutely no money at this. Then on 20th of November 2007, 15 years ago today, 2J Studios and Bethesda Softworks released a strategy game to PlayStation 2 & Wii based on the same franchise: Star Trek: Conquest. Star Trek: Armada - look, I know I’m not here to talk about that but hear me out - released in March 2000 and was a real-time strategy game that many people loved, and it got a sequel the following year. Articles // 20th Nov 2022 - 7 months ago // By Andrew Duncan 15 Years On Star Trek Conquest Was A Waste of the License ![]()
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